Publications
- Zammitto, V. “Games User Research as Part of the Development Process in the Game Industry” book chapter in Games User Research, Oxford University Press, 2018
- Hillman, S., Stach, T., Procyk, J., Zammitto, V., “Case Study: Diary Methods in AAA Games User Researchâ€, CHI 2016
- Tien Tan, C., Mirza-Babaie, P., Zammitto, V., Canossa, A., Conley, G., Wallner, G. “GUR Tool Design Jam: Designing Tools for analysis of GUR data“, in Proceedings of CHI Play 2015
- Zammitto, V., Steiner, K.. “Eye Tracking in Video Games†book chapter in Eye Tracking in User Experience Design, Morgan Kaufmann, 2014
- Zammitto, V., Mirza-Babaei, P., Livingston, I., Kobayashi, M., Nacke, L. “Player Experience: Mixed Methods and Reporting Resultsâ€, CHI, 2014
- Zammitto, V., Ambinder, M., Lorusso, T., Hrenikoff, C., “Applied Games User Research: Industry Panel“, Games Innovation Conference, 2013
- Mirza-Babaei, P., Zammitto, V., Niesenhaus, J., Sangin, M., Nacke, L., “Games User Research: Practice, Methods, and Applications”, CHI, 2013
- Zammitto, V. “Type of Data and Techniques in Games User Researchâ€, IGDA Perspectives, 2012
- Si, M., Thue, D., André, E., Lester, J., Tanenbaum, J., Zammitto, V., “Interactive Storytelling“, Springer, 2011
- Portnoy, F., Harrington, M., Kremer, K., Nichols, T. , Zammitto, V., “Facing the Human Factors Challenges in Game Designâ€, in Proceedings of HFES Conference 2011, Las Vegas, September 2011.
- Zammitto, V. “Gamers’ Personality and Their Gaming Preferences“. MSc Thesis, Simon Fraser University, 2010.
- Zammitto, V., Seif El-Nasr, M, Newton, P. “Exploring Quantitative Methods for Evaluating Sports Games“. CHI 2010, Workshop on Brain, Body and Bytes: Psychophysiological User Interaction, 2010
- Zammitto, V. and Seif El-Nasr, M.. “User Experience Research for Sports Games”. Games User Research (GUR) Summit on Games User Research, 2010
- Zammitto, V. Game Research, Measuring Gaming Preferences, in Proceedings of FuturePlay 2009, ACM Digital Library, May 2009
- Seif El-Nasr, M., Bishko, L., Zammitto, V., Nixon, M., Vasilakos, T., and Wei, H. Book chapter: Believable Characters. In Borko Furht (Editor) Handbook of Digital Media in Entertainment and Arts. Springer. 2009. Springer.
- Zammitto V., DiPaola S, Arya A. “A Methodology for Incorporating Personality Modeling in Believable Game Charactersâ€, in Proceedings of Game Research and Development – Cybergames, pages 24-31, and ACM Library, October 2008
- Zammitto V. “Visualization Techniques in Video Gamesâ€, EVA08, in proceedings of Electronic Information, the Visual Arts and Beyon, pages 267-276, London, UK, 22-24 July 2008
- Muller, F., Oberholzer, N., Zammitto, V., Iglesias, M.P., & Hirst, W. “Resistance and Imposition in Collective Memoryâ€, in Proceeding of XII Research Conference and Second Gathering of Psychology Researchers of MERCOSUR, (1), 503-505, 2006
- Zammitto, V. “The Expressions of Coloursâ€, in CD Conference Proceedings from Changing Views: Worlds in Play, Digital Game Research Association, 2005.
- Zammitto, V. “Ilaciones entre las teorÃas y las técnicas sistémicas y psicodramáticas” (Spanish), B.A. (‘licenciatura’) thesis Honours Degree in Psychology, Universidad de Belgrano, Buenos Aires, Argentina, 2001
Conference Presentations
- “Raising the Game: Challenges and Opportunities on Maturing UX in Organizations“, Interaction Design Association’s (IxDA) Interaction Latin-America Conference (ILA), 2018
- “It Takes Two to Tango: Integrating UX Research and Production at EA“, Game Developers Conference (GDC) 2017
- “How to Easily and Effectively Communicate with Development Teamsâ€, Games User Research Summit (GamesUR) 2016
- “Moving the Needle: User Research at the End of the Production Cycleâ€. Game Developers Conference (GDC) 2015
- “Eye Tracking the Gaming Experienceâ€, Eye Tracking in User Experience Design Conference, 2014
- “Understanding Player Behavior: New Directions in User Research and Data Analyticsâ€, Foundations of Digital Games (FGD) Conference, 2014
- “Games User Research Boot Campâ€, Game Developers Conference (GDC), 2013
- “Usability Boot Camp“, Game Developers Conference (GDC), San Francisco, USA, March 2012
- “Facing the Human Factors Challenges in Game Designâ€, Human Factors and Ergonomic Society Conference 2011, Las Vegas, September 2011.
- “Advancing Game User Research Through R&D: Benefits, Risks and Lessons Learned“, International Game Developers Association (IGDA) Summit, Seattle, USA, July 2011
- “The Science of Play Testing: EA’s Methods for User Researchâ€, Game Developers Conference (GDC), San Francisco, USA, March 2011
- “Game User Research: Player Mysteries Unveiled!â€, Montreal International Game Summit, Montreal, Canada, 2010
- “ACCELERATE your success in a GRAND way, case study at Electronic Artsâ€, DigiBC, Vancouver Interactive Digital Week, Vancouver, Canada, 2010
- “Exploring Quantitative Methods for Evaluating Sports Games”. CHI 2010 Workshop on Brain, Body and Bytes: Psychophysiological User Interaction, Atlanta, USA, 2010
- “User Experience Research for Sports Games”, GDC Summit on Games User Research, San Francisco, USA, 2010
- “Measuring Gaming Preferencesâ€, FuturePlay @ GDC Canada 2009, Vancouver, Canada, May 2009
- “Worlding the world as Warcraftâ€, Canadian Game Studies Association Conference, CGSA09, Ottawa, Canada, May 2009
- “A Methodology for Incorporating Personality Modeling in Believable Game Charactersâ€, Cybergames 08, Beijing, China, October 2008
- “Analyzing Players’ Personality and Their Gaming Preferencesâ€, Canadian Game Studies Association Workshop, Vancouver, Canada, September 2008
- “Visualization Techniques in Video Gamesâ€, EVA08, Electronic Information, the Visual Arts, London, UK, 22-24 July 2008
- “Is your Character Neurotic Enough?: Personality in Believable Charactersâ€, CGSA08, Canadian Games Studies Association, Vancouver, Canada May 31st, 2008
- “Pain, Games, and Art: An Approach to Pain in Digital Gamesâ€, Digital Games: Theory and Design Conference, University of Brunel, London, UK, September 14, 2007
- “Resistance and Imposition in Collective Memoryâ€, XII Research Conference and Second Gathering of Psychology Researcher of MERCOSUR, University of Buenos Aires, School of Psychology, August 10-12, 2006
- “The Expressions of Coloursâ€, Changing Views: Worlds in Play, Digital Game Research Association (DiGRA), Vancouver, June 16-20, 2005
- “Researching on Videogamesâ€, EVA 05, Argentine Game Developers Association, Buenos Aires, October 29-30, 2005
- “What Do Casual Gamers Want?â€, EVA 05, Argentine Game Developers Association, Buenos Aires, October 29-30, 2005
- “Considering Colours in Videogamesâ€, EVA 04, Argentine Game Developers Association, Buenos Aires, September 16-18, 2004
Press, Media, and News
- “GDC 2012 adds HTML5, physics, Scrum, usability tutorials“, Gamasutra, January 2012
- “Geek Speak: Veronica Zammitto Game User Researcher at Electronic Arts“, The Georgia Straight, February 2011
- “Psyched on Video Games – research aids design“, SFU Public Affairs and Media Relations and on BC Local News, February 2011
- “Game On“, American Psychological Association, Vol 8, No. 4, Print version: page 16, November 2010